Posted in Pandemic Legacy

Pandemic Legacy: April

April started calmly, but we had a legacy deck card to overturn after the second outbreak, and it was a big one.
We learned about faded, which are not zombies, but are practically zombies. Tons of new rules were added, new figurines uncovered, and new stickers for denoting faded cities. If the legacy deck does not turn the tides in our favor soon, this may not be a world worth saving.
We did not have an faded incidents, but we did not win our first attempt at this month. It will be practically impossible to not have faded appear in the second half of the month, since there are no more black cubes. And, if the faded outbreak, every city it outbreaks into becomes a faded city henceforth, whether it was black to begin with or not.

Late April

At least we’ll be starting May with 4 funded events.

We did not win our second attempt at April. We were able to keep the faded contained to the Middle East, but most of the cities are now marked as faded. We’ll have to keep a close watch on the border cities next month, to make sure the faded don’t spread to other regions.

There may have been more that we could have done, but when you have un-treatable zombie-like invasions, there’s only so much that can be done.

We’ve also gotten a little more lazy about filling out all the documentation as time has gone on. I guess that’s just the pressure of trying to save the world setting in.

Posted in Pandemic Legacy

Pandemic Legacy: March


20160828_154753Given how last month ended, we knew we were expecting a loss in March. We needed to complete two of the three objectives:
  • Cure 3 diseases
  • Eradicate 1 disease
  • Set up military bases in each of 6 regions.
Military stations were introduced, but we didn’t feel as though their usefulness has been realized. We had good progress with curing diseases, but we simply had too much Tikka MaSARS outbreaks with no one staying in the area to quarantine. Our team made it out of the area unscathed, but our Tehran research station burned to the ground.

We did not succeed in curing the world, taking our first loss of the Legacy. As our end of game modifiers, we made red even easier to cure, and gave ourselves a new permanent research station in southern east Asia. Our difficulties early in this month were using our team to the best of their abilities, and planning beyond the current move.

Legacy offers two chances to win each month. If you win on your first attempt, you proceed to the next month. Otherwise, you play that month again. In some ways it’s nice to have the opportunity to start over, but anything that happened last game is still on the board, so we also had the feeling we could just be making things worse.

We agreed to use the same team members for our second attempt. The pressure was on, and we had many heated debates about which areas to save and which areas to sacrifice. The Middle East continued to be a hotbed of activity.

We tried to forecast beyond one turn at a time, to create a comprehensive strategy instead of a reflexive one. We intended to establish an infrastructure of research stations for easy travel, but an early epidemic card created premature outbreaks.


Though many areas became unstable, we were able to cure Asia and eradicate diseases in North America, with South America quickly following. We took this game down to the wire, with only three cards to spare, the Middle East on the brink, and our outbreaks at dangerous heights.


We chose to give Penny the Flexible attribute, which allows her to discard a card and draw a card of the same color from the player discard pile. We paired this with The Grassroots Program unfunded event, adding this to the Middle Eastern city of Chennai.


This allows the person to play the card to discard up to 3 city cards and remove 1 cube matching the color of each card from anywhere on the board. Our win takes funded events out of our deck again, so this is our attempt to give Middle Eastern cards a little more purpose and try to control what we can’t cure.
Posted in Pandemic Legacy

Pandemic Legacy: February


We didn’t intend to immediately play the second month, but after finishing January strong we couldn’t help ourselves.

We learned that Tikka MaSARS could not be treated or cured, and opened a ton of dossiers.


We gained the ability to quarantine cities, and uncovered characters relationships. This immediately lead to a fight about when and how we should use them.


We ultimately settled that the quarantine specialist, Collen Case,  and the medic, Kev,  were rivals. Perhaps most intriguing, we all received an additional card filled with blank action slots.


We had a loose interpretation on the quarantine specialist’s rules, so she was dropping quarantines EVERYWHERE. We hit two epidemics very quickly, and felt the weight of the Legacy as we tried to keep the mid east from dissolving into chaos.


Nothing had been cured yet, but the mid east was calm due to Kev and Colleen fighting to be most influential in the area.We kept the outbreaks down, but then again we were unknowingly breaking the rules quite a bit. Szechuan Chicken Pox was cured first and we were quickly gathering steam. Before we knew it, we cured all three treatable diseases without any outbreaks.


This is about the time when we had a lengthy discussion about whether or not we actually “won” considering we played incorrectly, and what we should do about it. The game allows you to adjust your difficulty by how many funded events you have. Every win removes two from your deck, and every loss adds two. We decided that we should take the win but not adjust the terms. Even though we may have lost without our advantage, we were left with an easy board as a result – no areas became unstable in the month of February.

We know that going into the next month we expect things to crash and burn, and though that is frightening, we think it will add to the fun.

Posted in Pandemic Legacy

Pandemic Legacy: January


There was lots of rules-reading and general fawning over what we were starting. The book warned us that we would be revealing and destroying parts of the game as we played. We all cringed at the though of having to rip up pieces of the game. We immediately opened something we shouldn’t have, and I nearly destroyed the Legacy Deck, which serves as a story line that guides you as you play.


We were all experts at pronouncing dossier before we actually opened any, which proved more exciting than we expected. It’s like an advent calendar of gaming, with surprises behind every door.


January started simple enough: cure the diseases. We had less characters to pick from then normal, with one generalist offering no abilities but tons of potential. The middle-east quickly became unstable, leaving the area scared with stickers. We were able to isolate the threat quickly, but the disease mutated.


It took a bit of global logistics, but we were able to get everything cured and met our objective. We had to tear up the first objective card, which was the first piece of the game we had to destroy.


Posted in Pandemic Legacy

Pandemic Legacy: Briefing


We’ll be chronicling our progress as we play Pandemic Legacy.


Here’s our startup info:

We named the diseases after these internationally-themed Lays chips:

Brazilian Picanarhea
Schezuan Chicken Pox
Tikka MaSars

Here are our starting team:


No one likes Kev. Kev refers to himself in third person. Kev does crossfit. Kev will add any suffix to his own name. Kev is a bro without limits. That said, Kev is very good at his job, which is his only redeeming quality. It’s hard to understand how this deep compassion for the well-being of those suffering incorporates into the rest of his horrible personality. But that’s Kev.

General List

Surely General List has a first name, but no one knows what that is. Surely General List had a childhood, but no one knows where that happened, or what it was like. Surely General List is not a highly advanced cyborg… right? The only thing we know for certain about General List is that no one hate Kev more.


Bubbly and optimistic, Penny’s penchant for horoscopes and celebrity gossip don’t fit the stereotype of a scientist. Perhaps this unique perspective is precisely why she is able to bring creative solutions to the table. After beginning a successful career in pharmaceutical sales (after an unsuccessful career as an actress) Penny chose to become a scientist, like her husband Leonard.

Jemma Simmons

As an agent of S.H.I.E.L.D., Jemma does not have much time to devote to the Pandemic Team. Though the role was only meant to serve as her civilian cover, she cant resist the temptation to help cure the world’s most aggressive diseases in her downtime.

Discovering just how much was in the box was a surprise. Of course, a lot of those things would remain a surprise until we actually played. There were Dossiers:

A ludicrous amount of stickers:
All plastic pieces, the regular cards and an extra deck with a cautionary STOP:
And finally, a whole next of secret boxes. Like kids on Christmas we shook each one to glean info about it’s contents, and they were wildly inconsistent.  Some were heavy, some were light, some were loud, some were silent.


We’ll be continuing to chronicle our playthrough for this game under the tag Pandemic Legacy, which will be full of spoilers. Knowing what happens will make the game a little less exciting, but it won’t ruin the experience. We’re already thinking we’ll buy it again.