Posted in Board Games, Game Day Recap

Game Day Recap, 1/15

We usually play from Kellye and Aaron’s game cabinet, since that’s where we have our GameDays. This week, Jason brought over his full library of games. We didn’t really get started until after 1, but still made our way though a lot of games.




Even though we all liked Terra Mystica a lot, Codenames garnered a fair share of our attention. We could be strategic, but conversational. We had some challenging rounds where very similar words were agents on different teams, and had to finesse fringe associations in order to locate the agents. By the end of the night, we had played Codenames with every possible team combination. Switching teams only made the game better, because we all gave clues a little differently. Each new round meant you had to change up your logic a little to understand what your team member was implying.


Aaron and Kellye vs Adam and Jason

Adam and Jason vs Kellye and Aaron

Kellye and Adam vs Jason and Aaron

Kellye and Jason vs Aaron and Adam

Kellye and Jason vs Aaron and Adam



Terra Mystica

This game is a beast. We all studied the rules days beforehand, and Jason had played a few mock games himself just to get a feel for it. Aaron played as Nomads, Adam was Mermaids, Jason was Halflings, and Kellye was Witches.

Aaron executed the Nomads perfectly. We also felt that this race has a more straightforward strategy. He may have been helped by the fact that the rest of us didn’t know that we should have been fencing him in. He spread unchallenged through a fair section of the board.

Adam was successful in regulating his flow of power, but didn’t capitalize on his ability to foster indirect adjacency along the waterways.

Jason played the Halfings with a good balance, but didn’t capitalize on their ability to spread until late in the game. He very nearly robbed Aaron’s Nomads of their 18 point end of game bonus.

Kellye started fast with Witches, but reached a standstill early in year 3 due to a complete loss of cash flow. She sat a year out, and was able to finish strong.

The box suggests that Terra Mystica can be completed in 2 hours for 4 players, but it took us 5 hours to play. We are and aggressively analytical group, so we take longer even on games we know well. With a new game, there is a lot of rules clarification and speculative chatter as we absorb strategies.

RESULTS: Aaron, Kellye, Jason, Adam




Hanabi is always a fun diversion, though we tend to get into abstract arguments about the clue that should have been given versus the clue that was actually given. When we’re all operating on the same line of thought, the game is pretty easy… but we are rarely that united. We considered playing Lanterns afterward just to stay on the Asian festival theme, but switched to Seven wonders (after playing Codenames again).

RESULTS: Co-op, “Excellent, Crowd Pleasing”



Seven Wonders

This was one of the first “real” games our group bought after Catan. We’ve played it tons, because the randomness of the cards you get keeps it interesting. We discussed having progressive game days, where we play Sushi Go then Seven wonders, or Forbidden Island then Pandemic. The simpler versions would be like a warm-up for the strategic workout.

RESULTS: Jason, Kellye, Aaron, Adam

Get Bit

By the time we got to Get Bit it was pretty late, but it’s a great game to play when you still want to hang out, but are strategically spent. Despite your best efforts, you can only be so strategic. Don’t tell this to Aaron, who still took it very seriously (and won).

RESULTS: Aaron, Kellye, Jason, Adam

This was an especially awesome marathon gaming day. Maybe it was because we had gotten together last week after a long hiatus, and we didn’t have as many stories to talk about. Maybe it was because Kellye cooked up a bunch of food the day before, so we didn’t waste time discussing if, when, and what we were going to order for food. Or maybe it was just because Jason’s been holding back his great games from us. In any case, we’re excited to tackle Adam’s game library next Sunday (and maybe brew beer again?).

*Winners are underlined

Posted in Board Games, Game Day Recap

GameDay Recap, 10/9

Aaron and Jason started their brew-off early Sunday morning.

Jason was so excited to start brewing that he left every door to his car open in the driveway.

This was the first time the guys brewed seperately. They are both making porters, but Aaron’s secret ingredient is Dulce de Leche, while Jason’s secret ingredient is cocoa.

They both stared down their creations as they brewed.

Kellye unboxed some of the new games from the Target B2G1F sale, including Castles of Mad King Ludwing and Five Tribes.

With the Colts game in the background, we first played The Grizzled. It’s a simple to learn and relatively quick co-op game, with a bleak theme. You are playing as actual soldiers from World War one, trying to survive your missions without dying.

We played Colt Express next, a wild west, programmed action game. Each person plays as a wild west outlaw, trying to steal the most loot while evading capture and gunfire on a train headed west.

Last, we played the second half of April in Pandemic Legacy. Needless to say, the world is is pretty bad shape, and the middle east is a mess.

We had a ton of snacks with a bit of fall theme, including a sampler pack from Sam Adams. This bonfire blone is like drinking a campfire, in the best way possible.

Posted in Board Games, Game Day Recap

GameDay Recap: 8/28


Our usual game day spot is being renovated, so we went with a construction theme this week. We’re horrible at executing our themes, though. We ended up continuing Pandemic Legacy, which technically does include building structures.

We gifted Jason Castle Dice for his birthday and played that as well. The construction theme came through the strongest on the build your own taco bar, but we were too busy eating it to take any pictures of its decadence.


We have a spoiler-filled description of our Pandemic Legacy games elsewhere, but in summary: we fought a lot. We used this free app called Chwazi to break a stalemate when we were split how we should use an event card. We also used it to determine who went first. The app can also break people into groups of whatever size you determine.

We are mostly flexitarians, so our taco bar ran the gamut of omnivore to vegan options. We had regular ground beef as well as Beyond Meat, and standard shredded cheese along side Daiya. The vegan cheese was passable when added to a taco, but the beefy crumble was hard to distinguish as an imposter.

Castle Dice is a game with a little bit of everything. There are dice, resources, animals, cards, workers, barbarians….

It was definitely hard to keep everything straight, let alone figure out a strategy. Everyone has their own dice to roll, but those dice get combined into a pool for everyone to draw from in order.


Drawing these dice allow you to get resources for your castle. Then there’s also livestock, which affect things like turn order and hand size. Sometimes there’s a festival, when takes away full sets of livestock. Then there’s victory points, which can come from the castle you build or your villagers or your farm animals… anyways, Jason had a commanding lead and Aaron had a fantasy draft to attend, so we ended the game one round early.
Posted in Board Games, Game Day Recap

GameDay Recap 8/14


The weather restructured our day a bit, so we started with games instead of brewing first. We played the next month in Pandemic Legacy, which went about how we expected.

After leaving the world in peril, Aaron and Jason began brewing beer and the rest of us tried out Escape: the curse of the temple. Escape is a fast paced, co-op, dice rolling, tile laying game. Yes, there is a lot going on, and you have only 10 minutes – 10 real world minutes – to make it out. It’s a loud and stressful frenzy, as we tried to devise strategies and cooperate on the fly. There’s a good chance that at any one time we were not playing the game correctly, but that did not diminish the fun we had.


A photo posted by Markus Funke (@kindimmanne) on Jun 5, 2015 at 2:40pm PDT

There are five different icons on your d6: a man, a torch, a key, a black mask, and a gold mask. The man, torch, and key all help you to explore the temple and ultimately escape. The black mask locks your die when rolled, and can only be unlocked with a gold mask. If you end up rolling all black dice, another player has to come to your rescue. If they are too far away, or if everyone is locked, a gem is added to your load, making it harder to escape the temple.

At certain points, everyone has to return to the main room. The game comes with a soundtrack that also works as you timer. Plenty of remixes have been made online. We like the yackety sax version, which was easier to make out while we were shouting.

It’s a great game to play  as a break in-between longer games, because of the fixed length and quick action. It seems like it could have been a micro game, but comes in a huge box. It’s also a little more expensive than I expected, but it’s unique and has a lot of replay value. There are also expansions to help add variety once you have your temple-escaping down to a science.

Posted in Board Games, Game Day Recap

GameDay Recap: 7/17

The Legacy awaits us, and we aspire to be the greatest epidemiologist the game Pandemic has ever seen. Trouble is, we lose. Often.

Once again we tried to eradicate four scourges plaguing our planet:

  • North America and Europe: A Case of the Mondays
    • Represented in Blue, the first world is suffering from a #firstworldproblem: A Case of the Mondays. Productivity has suffered, leading to a downturn in all financial markets as everyone calls in sick once a week. With the increased workload facing citizens after a long weekend, A Case of the Mondays has begun to threaten Tuesday, creating a side effect known as Terrible Tuesday.
  • The Middle East: S.V.E.N.
    • Represented in Black, S.V.E.N. stands for SaccharViro EnteroNoctorexia. This virus remains dormant in sugar until it is ingested, then becomes active in the infected person’s small intestine. The virus causes the infected to crave more (infected) sugar, with these cravings strongest at night. Coincidentally, the first known case was in a man named Sven: Swedish photographer Sven Prim. Though it is believed he contracted the disease elsewhere, he was treated while shooting source images for a Samsung ad in Yemen and it has plagued the Middle East ever since.
  • South America and Africa: Backyard Uranitis
    • Represented in Yellow, Backyard Uranitis is a disease contracted by peeing in one’s backyard. Obviously this disease is only contracted by men. Though women could contract this disease, they rarely do as women generally have no desire to pee outside. It is easily the most preventable of the diseases we face today, but men ignorantly continue urinating outdoors when there are PERFECTLY GOOD TOILETS INSIDE.
  • Asia and Australia: I Can’t Think of Anything Funny
    • Yes, it sounds like a joke, but this disease is no laughing matter. Represented in Red, I Can’t Think of Anything Funny is a very serious type of depression, where no humorous thoughts can be generated in the patient’s brain. Though Asia, and more specifically Japan, have had historically high suicide rates, this was previously attributed to cultural and societal pressures. We now know that when this condition flares, all joy is removed, the cruelty of the human existence becomes too much to bear, and the suffers feel that suicide is their only option. J.K. Rowling has recently revealed that this disease was her inspiration for the Dementors in Harry Potter.

Do we have what it takes to save humanity? Our team of four rose to meet the challenge of keeping four diseases at bay while discovering their cures:

  • Jason, Operations Expert
  • Kellye, Quarantine Specialist
  • Aaron, Researcher
  • Adam, Dispatcher

The fate of humanity is in our hands!

We started strong, and with a stream of non-stop #mondaymotivation tweets were able to cure and eradicate A Case of the Mondays.
Though we eradicated A Case of the Mondays, a depressive rash of I Can’t Think of Anything Funny broke out in the East.
Backyard Uranitis remained highly active in Santiago, while SVEN continued to plague the Middle East. It is believed SVEN’s foothold in the area increased during Ramadan, due to post-sundown binge eating.
Despite advancements in disease outbreak forecasting, Delhi was overwhelmed by SVEN. Restaurant discovery websites such as Zomato and saw an unrepresented rise in Delhi dessert searches.
We cured Backyard Uranitus, but were struggling to overcome the remaining diseases. Applause erupted when we were able to avoid a cascade of outbreaks.
We strategized diligently to eliminate SVEN. Though it served to hone our skills, we unintentionally stumbled into the cure.
Time was running out as I Can’t Think of Anything Funny continued to ravage Asia. We scrambled to contain the outbreaks, and managed to discover a last minute cure.